Personal Project
Software : Maya, Zbrush, Photoshop
These models were done as a personal challenge in realistic anatomy and rendering.
I made a Nurbs model for the base topology and converted to polygons later for sculpting and texturing.
I used Photoshop and Zbrush for texturing and baking normal maps,used Maya Mental ray for rendering .
I used Photoshop and Zbrush for texturing and baking normal maps,used Maya Mental ray for rendering .
'Supermodels by a swimming pool '
Click on the image above to see hi-res
'Wireframe & Close up'
'Models in Zbrush'