Company Project : Pre-render model for Dolly parton project @ IGT Ignite studio Software : Maya, Modo, Photoshop, KeyShot This is 3D elec guitar model of Dolly parton (Famous American singer-songwriter) I modeled it in Maya and Modo. Also it's rendered by Esteban Pacheco a very talented 3d artist. (http://www.epacheco.com)
Personal Project : Hunter's Village Software : Maya, Zbrush, Photoshop
This is the village for 'The Angel Hunter' My main inspiration was ' How to Train your Dragon ' and game concept art. It's a stylized and mid/hi poly set. I modeled it in Maya and rendered it on Mental Ray. I used Photoshop and Zbrush for texturing and baking normal maps.
Breakdown: Textured, Occlusion, Wireframe, Click on the image above to see hi-res
Software : Maya, Zbrush, Photoshop This is the angel hunter, Lilu, with her main weapon, a crossbow gun. She is the main character from my thesis project 'The Angel Hunter'. This character was modeled in Maya and rendered with Mental Ray. I used Photoshop and Zbrush for texturing and baking normal maps.
Click on the image above to see hi-res
Facial blend shapes
This is a steam-punk style donkey, a character from my thesis project 'The Angel Hunter'.
The angel hunter (Lilu) rides on this donkey while hunting.
I wanted to mix the Steampunk and Alchemistic styles in the design of this character. This character was modeled in Maya and rendered with Mental Ray.
I used Photoshop and Zbrush for texturing and baking normal maps.
Click on the image above to see hi-res
This is the angel, El, one of the character from my thesis project 'The Angel hunter'.
Click on the image above to see hi-res
In this image, he's being hunted down by Lilu, the angel hunter.
This character was modeled in Maya and rendered with Mental Ray.
I used Photoshop and Zbrush for texturing and baking normal maps.
Personal Project : City of Tekkonkinkreet (steel reinforced concrete) Software : Maya, Photoshop
I tried to create a city of Tekkonkinkreet (A seinen manga series by Taiyō Matsumoto) using simple shapes and low poly. I made it based on its original concept but also put new elements for the variety of look&feel. I modeled it in Maya, used toon shading and rendered it on Mental Ray.
These models were done as a personal challenge in realistic anatomy and rendering.
I made a Nurbs model for the base topology and converted to polygons later for sculpting and texturing. I used Photoshop and Zbrush for texturing and baking normal maps,used Maya Mental ray for rendering .