Realistic Environment : Elysium (2013)

Company Project 

Pre-render Environment set for Elysium (2013) @ Whiskytree 

I was responsible for modeling this 3D elements for one of the scene in ‘Elysium’

Software : XSI, MAYA






Pre-render Hard surface : Dolly parton's elec guitar

Company Project : 

Pre-render model for Dolly parton project @ IGT Ignite studio 


Software : Maya, Modo, Photoshop, KeyShot



  This is 3D elec guitar model of Dolly parton (Famous American singer-songwriter)


I modeled it in Maya and Modo.  Also it's rendered by  Esteban Pacheco

a very talented 3d artist. (http://www.epacheco.com)

















Cartoon style Environment : Hunter's Village

 Personal Project :  Hunter's Village
Software : Maya, Zbrush, Photoshop


This is the village for 'The Angel Hunter'

My main inspiration was ' How to Train your Dragon ' and game concept art.
It's a stylized and mid/hi poly set.
I modeled it in Maya and rendered it on Mental Ray.
I used Photoshop and Zbrush for texturing and baking normal maps.







Breakdown: Textured, Occlusion, Wireframe,
Click on the image above to see hi-res




Watch Tower close up


Cartoon Style Characters : The Angel Hunter Project



 Personal Project : The Angel Hunter
Software : Maya, Zbrush, Photoshop

This is the angel hunter, Lilu, with her main weapon, a crossbow gun.

She is the main character from my thesis project 'The Angel Hunter'.
This character was modeled in Maya and rendered with Mental Ray. I used Photoshop and Zbrush for texturing and baking normal maps.




Click on the image above to see hi-res


Facial blend shapes






This is a steam-punk style donkey, a character from my thesis project 'The Angel Hunter'.



The angel hunter (Lilu) rides on this donkey while hunting.

I wanted to mix the Steampunk and Alchemistic styles in the design of this character.
This character was modeled in Maya and rendered with Mental Ray. 
 I used Photoshop and Zbrush for texturing and baking normal maps.





Click on the image above to see hi-res





This is the angel, El, one of the character from my thesis project 'The Angel hunter'.




Click on the image above to see hi-res


In this image, he's being hunted down by Lilu, the angel hunter.
This character was modeled in Maya and rendered with Mental Ray. 
 I used Photoshop and Zbrush for texturing and baking normal maps.



Game Environment : New York & Miami

Company Project : Unity game @ IGT Ignite studio
Software : Maya, Modo, Photoshop

This is the environment work for Unity Game project.
I modeled them in Maya, textured them using Photoshop and Modo.

  
The Bar @ NY




The Hotel Room @ NY


The Alley @ NY






The Hotel room @ Miami





The  Alley @ Miami







Game style_ Watch Tower


Personal Project : In Progress
Software :  Maya, Zbrush, Photoshop


 Poly count: 8733
Click on the image above to see hi-res

This is a different version of Watch Tower. 
I made it as a low poly model for game.
Also I tried hand-painted textures. 

Inspired by ' How to train your dragon ' and some game concept arts.

Game style_ City of Tekkonkinkreet (in progress)



 Personal Project : City of  Tekkonkinkreet (steel reinforced concrete)
Software : Maya,  Photoshop


I tried to create a city of Tekkonkinkreet (A seinen manga series by Taiyō Matsumoto)

using simple shapes and low poly.
I made it based on its original concept but also put new elements for the variety of look&feel.
I modeled it in Maya, used toon shading and rendered it on Mental Ray.





Realistic Character : Female Models in Swimming pool

Personal Project
Software :  Maya, Zbrush, Photoshop


These models were done as a personal challenge in realistic anatomy and rendering. 
I made a Nurbs model for the base topology and converted to polygons later for sculpting and texturing. 
I used Photoshop and Zbrush for texturing and baking normal maps,used Maya Mental ray for rendering .


'Supermodels by a swimming pool '




Click on the image above to see hi-res

'Wireframe & Close up'



'Models in Zbrush'

Environment : Marvel vs Capcom 3 Characters & Environment high-res modeling (collaboration)



  Game Marvel vs Capcom 3 Cinemetic
Characters & Environment  high-res modeling (collaboration)
Software :  Maya, Z Brush

.
I modeled the building and debris using Maya, Z Brush,
Also modeled a couple of characters shown in the trailer below.






 Naruhodo
Trish
Click on the image above to see hi-res